Bucherer: Christmas 2024
Working with Spring Studios for luxury brand Bucherer, I developed an extensive collection of Christmas characters and created a festive wonderland environment. I rigged both the characters and interactive objects, collaborating with an experienced character animator to bring the scene to life.
The project featured bustling scenes of activity with dozens of different characters on screen simultaneously, making it exceptionally ambitious given our production timeline. I established a robust pipeline that seamlessly integrated three different 3D software platforms, allowing our team to adapt quickly to design changes while enhancing rig functionality for animation needs. All elements were ultimately rendered in Cinema 4D.
Below is the final TVC but I have included I've included the extensive and highly polished development styleframes that the commercial does not show. I was able to make so many iterations of different characters and environments though stratigic procedural geometry and shading. These are basic building blocks that I could re-arrange. This allowed me to produce many unique Christmas characters per day for the client to choose and amend as they wished.Driven by curiosity and built on purpose, this is where bold thinking meets thoughtful execution. Let’s create something meaningful together.
We used real landscapes of North American salt plains to make an authentic-looking set.